![]() “And I think it’s very similar on Xbox where there’s an entire spectrum between Xbox One and Xbox Series X. It’ll be interesting to see if Flight Simulator gets optimised to better take advantage of all a machine’s CPU cores, something it didn’t really do at launch. Plenty of last-gen games would hover between 40-60 FPS, but the likely reason here is that Flight Simulator will spend most of its time closer to the 30-45 FPS territory, and Asobo wants to make sure people aren’t stuck with horrific judder when the frame rate drops. ![]() ![]() What’s different with Flight Sim‘s restriction here is the variable refresh rate mandate.
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